lo valsi po la nicte cadzu

mi finti lo dei valsi ca lo nu mi tcidu la nicte cadzu

  • {jvsv peisku} - has thought
  • {jvsv badgau} - defender / to defend
  • {jvsv tolrinsa} - to goodbye?
  • {jvsv blupinxe} - vampire
  • {jvsv nerklaji} - hallway
  • {jvsv dakyxa'i} - dagger
  • {jvsv cladakyxa'i} - sword
  • {jvsv rajyserti} - ladder
  • {jvsv oxtapodi} - octopus
  • {jvsv cmibi'o} - join
  • {jvsv remsmimi'i} - automaton
  • {jvsv rapcreze'a} - practice
  • {jvsv nurfu'i} - backup
  • {jvsv dabytadji} - martial art
  • {jvsv ja'urxe'a} - beak
  • {jvsv ruxse'i} - soul
  • {jvsv xairgau} - injurer / to injure
  • {jvsv tu'urbirka} - tentacle
  • {jvsv spogau} - destroyer / to destroy
  • {jvsv celgunta} - shoot
  • {jvsv faurtei} - has duration
  • {jvsv xumjimcelxa'i} - gun


Unformatted stuff what needs fixing:

le valsi

le cmene

  • la fekcrida - demon
  • la daspo fekcrida - bad demons
  • la sepli fekcrida - good demons

le brivla

  • {jvsv lardai} - piece of art
    • d1 is a piece of art created by process l1 which is an art creative application of craft/skill l2 (idea/activity)
  • {jvsv velji'i} - evidence
  • {jvsv tacsa'e} - lick
    • tance satre
    • s1 = t2 (agent) licks / strokes / rubs s2 with tounge s3 = t1;x3 useful only for things with more than one tongue
    • x1 satre x2 x3 gi'e se tance x3 .i je x3 srana da po'o poi ponse su'o re tance
  • {jvsv tatyji'o} - nipple
    • see gi'uste tatru
    • tatru jipno
  • {jvsv sakcpu} - suck (agentive)
    • see gi'uste sakci
    • sakci lacpu
  • {jvsv cindji} - lust
    • cinse djica
    • d1 = c1 lusts for / sexually desires activity / state d2 = c2 for purpose d3 thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;x3 is usually "lo nu se pluka / tolcortu" or similar
    • x1 x2 djica x3 gi'e cinse x4 x5 .i x3 so'e roi mintu lo nu se pluka ja tolcortu kei .a lo simsa
  • {jvsv tolcortu} - pleasure
  • {jvsv ralcinfra} - orgasm
    • ralju ke cinse frati
    • f1 = c1 has an orgasm in response to stimulus f3 under conditions f4, thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;f2, c2 and all places of ralju lost to the concept of orgasm
    • x1 lo ralju be lo cinse se frati bei lo ka pluka be'o frati x2 x3 gi'e cinse x4 x5
  • UNUSED - baisludesku - convulsion
    • Muscle d1 = s1 convulses / siezes / cramps / involuntarily moves in response to force / event d2 = b1 affecting bodily function s2 in body s3; x4 has a seizure in muscle x1
    • x1 desku x2 poi bapli kei gi'e sluji x3 x4
  • {jvsv tupyjanco} - hip
  • {jvsv bargau} - leave; go outside of
  • {jvsv slupli} - exercise
  • {jvsv jesydi'u} - tower
    • jesni dinju
    • d1 = j1 is a tower / needle shaped building for purpose d2 made of material(s) j2
    • x1 dinju be x2 co jesni x3
  • {jvsv tabykrili} - diamond
    • tabno krili
    • t1 = k1 is a quantity of / contains / is made of diamond / crystalline carbon in form/arrangement k3;k2 subsumed (is carbon)
    • x1 krili lo tabno po'o x2
  • {jvsv ka'orze'a} - heal
    • kanro + zenba
    • z1=k1 (experiencer) heals / increases in health by amount z3 by health stabdard k2; z2 dropped; z3 could be used to describe a completed aspect of healing
    • x1 zenba fi x2 fe lo ka ce'u kanro x3
  • {jvsv rejgau} - record, agentive
  • {jvsv desygau} - shake/wave (agentive)
  • {jvsv purlamke'u} - previous time
  • {jvsv tolcro} - pleasure
  • {jvsv tolcanci} - appear
  • {jvsv tengau} - stretch (agentive)
    • g1 stretches t1;g1 causes t1 to stretch / extend to range t2 interval/extent in dimension t3 from relaxed range t4
    • x1 gasnu lo nu x2 tcena x3 x4 x5
  • {jvsv brabra} - massive, giant
  • {jvsv pofgau} - break (functional)
  • {jvsv popygau} - break (physical)
  • {jvsv jivgau} - convince
    • jinvi gasnu
    • g1 convinxes / causes j1 to think / opine j2 opinion (du'u) is true about subject/issue j3 on grounds j4: x5 is often something like "because x1 said so"
    • x1 gasnu lo nu x2 jinvi x3 x4 x5 .i x5 pi so'i roi simsa lo du'u x1 catni cusku
  • {jvsv xukmrmodafinili} - Modafinil
    • x1 is a quantity of the drug Modafinil
  • {jvsv sligau} - wave / wag
    • slilu gasnu
    • g1 wags / waves causes s1 to oscillate at rate/frequency s2 through set/sequence-of-states s3 (complete specification)
    • x1 gasnu lo nu x2 slilu x3 x4
  • {jvsv jdegau} - warn
    • From gismu list kajde
    • g1 warns / cautions k2 (person) of / about danger k3
    • loses k1; check that
  • {jvsv zgagau} - point out
    • zgana gasnu
    • g1 points out / indicates to observer z1 object / event z2 observable using senses/means z3 under conditions z4; g1 causes z1 to notice z2
    • x1 gasnu lo nu x2 zgana x3 x4 x5
  • {jvsv gapmla} - above
  • {jvsv cuxyvra} - switch
    • cuxna vraga
    • v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 choice
    • x1 cuxna vraga lo nu cuxna fi x2 kei x3 x4 fi'o ca se cuxna x5
  • BAH! - pavypa'a - expect — we coined {jvsv kanpe} instead
    • pa pacna
    • x1 expects / predicts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
    • x1 pacna x2 li ji'i pa
  • {jvsv peisku} - has thought
    • x1 thinks x2
    • Defined in jbovlaste.
  • {jvsv badgau} - defender
    • x1 causes event x2 which defends ...
    • Defined in jbovlaste.
  • {jvsv tolrinsa} - offers goodbyes
    • Defined in jbovlaste.
  • {jvsv blupinxe} - vampire
    • Defined in jbovlaste.
  • {jvsv nerklaji} - hallway
    • x1 klaji x2 x3 gi'e nenri x2
    • Defined in jbovlaste.
  • {jvsv dakyxa'i} - dagger
    • Defined in jbovlaste.
  • {jvsv cladakyxa'i} - sword
    • x1 xarci x2 x3 gi'e dakfu x2 x4 gi'e clani fi x5
    • Defined in jbovlaste.
  • {jvsv rajyserti} - ladder
    • Defined in jbovlaste.
  • {jvsv oxtapodi} - octopus
    • Defined in jbovlaste.
  • {jvsv cmibi'o} - join
    • cmima binxo
    • x1 binxo lo cmima be x2 x3
    • b1=c1 becomes a member of group b2=c2 under conditions b3
  • {jvsv remsmimi'i} - automaton
    • remna simsa minji
    • x1 cu minji x2 gi'e xadni simsa lo remna
    • m1 = r1 = s1 is an automaton / mostly unintelligent android / humanoid machine for purpose m2 (s2 is "lo remna")
  • {jvsv rapcreze'a} - practice
    • rapli certu zenba
    • z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of repeating action r1 r2 times
    • x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5
  • {jvsv nurfu'i} - backup
    • snura fukpi
    • f1 is a backup / danger avoiding duplicate / copy of f2 = s1 in form / medium f3 made by method f4 to protect / secure against event s2 (generally destruction or loss)
    • x1 fukpi x2 x3 x4 te zu'e lo nu x2 snura x5 to x5 so'e roi daspo gi'a nu cirko toi
  • {jvsv dabytadji} - martial art
    • damba tadji
    • t1 is a fighting technique / martial art used under conditions t3 by d1 (specific opponent and issue not usually relevant to technique)
    • x1 tadji lo nu damba kei x2 gau x3 poi ke'a damba to lo se damba .e lo te damba cu so'a roi na srana lo tadji toi
  • {jvsv ja'urxe'a} - beak
    • jgalu xedja
    • j1 = x1 is a / the beak / talon-like jaw (body part) of j2 = x2
    • x1 jgalu je xedja x2
  • {jvsv ruxse'i} - soul
    • See pruxi entry.
    • p1 = s1 is the soul / spiritual self of s2
    • x1 pruxi gi'e sevzi x2
  • {jvsv xairgau} - injurer
    • g1 causes event x1 which injures / harms / damages victim x2 in property x3 (ka) resulting in injury x4 (state)
    • x1 gasnu x2 poi ke'a xrani x3 x4 x5
  • {jvsv tu'urbirka} - tentacle
    • b1 = t1 is a tentacle / tube-shaped arm body-part of b2 (t2, t3 obvious from b2; generally skin and blood / flesh
    • x1 birka x2 gi'e tubnu da poi mapti x2 gi'e so'e roi skina vau de poi mapti x2 gi'e so'e roi ciblu ja rectu
  • {jvsv spogau} - destroyer
    • g1 destroys, using /through event d1, object / person d2
    • x1 gasnu lo nu x2 daspo x3
  • {jvsv celgunta} - shoot
    • g1 (person/mass) shoots victim g2 with goal /objective g3 using launcher / gun c1 which launches /fires /shoots projectile/missile c2, propelled by c3 propellant /propulsion
    • x1 gunta x2 x3 se pi'o x4 poi ke'a cecla x5 x6
  • {jvsv faurtei} - has duration
    • f1 is an event that has time / temporal duration t1 ranging from starting time / event t2 to ending time / event t3
    • x1 fasnu ca x2 poi ke'a temci x3 x4
  • {jvsv xumjimcelxa'i} - gun
    • xukmi jinme cecla xarci
    • x1= c1 is a gun / chemically launched metal sluq throwing weapon for use against x2 by x3: weapon fires metallic objects x4 using chemical propellant x5
    • x1 poi xarci x2 x3 cu cecla x4 poi jinme ra'u vau x5 poi xukmi ra'u


Created by rlpowell. Last Modification: Friday 02 of December, 2011 19:38:38 GMT by asiz.