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*General strategy ({ko}s are mostly optional} **__Attack__: ko gunta **__Attack enemy base / rush__: ko tsagunta **__Defend__: ko bandu **__Return to base / defend base__: gunta .ii **__ko'a (base) is damaged / weak__: ko'a ruble **__Retreat__: ko klama le marbi / ko co'u gunta **__Advance__: ko ca'o gunta **__Chase / attack / pursue weak enemy player__: ko jersi catra **__Move (presumably out of the way) / stop blocking__: ko co'u zunti **__ko'a is camping__: ko'a nenri le marbi **__ko'a is aggressive__: ko'a ca gunta **__State of stage 1__: pamoi favyveru'e **__State of stage 2__: remoi favyveru'e **__State of stage 3__: cimoi favyveru'e **__About to die__: bazi morsi **__Low on health__: mi tolka'o **__ko'a is out of ammo__: ko'a **__Flank (warning about enemy)__: **__Sudden death (noun)__: **__Wait until ko'a before ko'e (perhaps sudden death and attacking)__: **__ko'a is close / will happen soon__: **__Capture / attacking a control point__: **__Completely captured__: **__Clearing__: **__Neutral__: **__Is captured for team ko'a__: **__ko'a heals ko'e__: **__ko'a (team) is building__: **__ko'a (team) (or we?) need building__: **__Main / primary entrance / middle__: **__Alternate / secondary entrance / halls__: **__Away / not present / inactive__: **__Be right back / toilet__: **__Has no spawns team ko'__: **__ko'a (team) wins__: **__ko'a (team) loses__: **__Credits__: **__Evolution points / frags (alien evolution point sense)__: **__Frags (kill in game sense)__: **__Builder__: **__Non-builder / attacker (or possibly camper)__: **__Attacker__: **__Camper__: **__Let's group / operate together__: e'u <todo> **__ko'a leads / is / are in front of group__: e'u <todo> **__Backup / reinforcement / grouped teammates__: **__Feeder / player(s) giving enemy team too many / an excessive amount of funds__: **__~np~We <have / need> <number / none / too few / too many> <buildings / builders / campers / feeders>~/np~ (Why isn't the text appearing in the page?)__: *Teams **__Aliens__: se nalremterdi **__Humans__: remna **__Spectators__: *Buildables **__Spawn (telenode or egg)__: **__Core buildable (reactor or overmind)__: **__Telenode__: **__Reactor__: **__Machinegun turret__: **__Medistation__: **__Armoury__: **__Repeater__: **__Defence computer__: **__Tesla generator__: **__Egg__: **__Overmind__: **__Acid tube__: **__Hovel (in old versions)__: **__Barricade__: **__Booster__: **__Trapper__: **__Hive__: *Classes **__Granger__: **__Advanced granger__: **__Dretch__: **__Basilisk__: **__Advanced basilisk__: **__Dragoon__: **__Advanced dragoon__: **__Tyrant__: *Weapons, upgrades and equipment **__Blaster__: **__Rifle__: **__Painsaw__: **__Shotgun__: **__Chaingun__: **__Las gun__: **__Mass driver__: **__Pulse rifle__: **__Flame thrower__: **__Lucifer cannon__: **__Medkit__: **__Ammo__: **__Light armour__: **__Helmet__: **__Grenade__: **__Battlesuit__: *Miscellaneous useful phrases **__na nei__: nevermind / disregard that (neat use of infinite recursion with a vague predicate) **__mu'o: vocative__: over (response OK) - more to come. **__vi'o: vocative__: wilco (ack and will comply). **__je'e: vocative__: roger (ack) - negative acknowledge; used to acknowledge offers and thanks. **__ki'e: vocative__: thanks - no thanks to you. **__ja'a go'i__: affirmative answer **__go'i__: agreeing answer **__na go'i__: negative answer
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Sat 20 of Nov, 2010 21:28 GMT
bairyn
from 174.27.13.180
14
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Sat 20 of Nov, 2010 04:04 GMT
zort
from 70.29.36.10
Buildables, classes, weapons (just short words).
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Wed 17 of Nov, 2010 01:31 GMT
bairyn
from 174.27.40.204
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Tue 16 of Nov, 2010 01:46 GMT
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Mon 15 of Nov, 2010 23:46 GMT
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