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History: lo valsi po la nicte cadzu
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mi finti lo dei valsi ca lo nu mi tcidu ((la nicte cadzu)) * {jvsv peisku} - has thought * {jvsv badgau} - defender / to defend * {jvsv tolrinsa} - to goodbye? * {jvsv blupinxe} - vampire * {jvsv nerklaji} - hallway * {jvsv dakyxa'i} - dagger * {jvsv cladakyxa'i} - sword * {jvsv rajyserti} - ladder * {jvsv oxtapodi} - octopus * {jvsv cmibi'o} - join * {jvsv remsmimi'i} - automaton * {jvsv rapcreze'a} - practice * {jvsv nurfu'i} - backup * {jvsv dabytadji} - martial art * {jvsv ja'urxe'a} - beak * {jvsv ruxse'i} - soul * {jvsv xairgau} - injurer / to injure * {jvsv tu'urbirka} - tentacle * {jvsv spogau} - destroyer / to destroy * {jvsv celgunta} - shoot * {jvsv faurtei} - has duration * {jvsv xumjimcelxa'i} - gun Unformatted stuff what needs fixing: le valsi le cmene la fekcrida - demon la daspo fekcrida - bad demons la sepli fekcrida - good demons ro, lardai - piece of art d1 is a piece of art created by process l1 which is an art [creative application] of craft/skill l2 (idea/activity) velji'i - evidence tacsa'e - lick tance satre s1 = t2 (agent) licks / strokes / rubs s2 with tounge s3 = t1;x3 useful only for things with more than one tongue x1 satre x2 x3 gi'e se tance x3 .i je x3 srana da po'o poi ponse su'o re tance tatyji'o - nipple see gi'uste tatru tatru jipno sakcpu - suck (agentive) see gi'uste sakci sakci lacpu cindji - lust cinse djica d1 = c1 lusts for / sexually desires activity / state d2 = c2 for purpose d3 thereby exhibiting sexuality / gender / sexual orientat ion c3 (ka) by standard c4;x3 is usually "lo nu se pluka / tolcortu" or similar x1 x2 djica x3 gi'e cinse x4 x5 .i x3 so'e roi mintu lo nu se pluka ja tolcortu kei .a lo simsa tolcortu - pleasure desi ralcinfra - orgasm ralju ke cinse frati f1 = c1 has an orgasm in response to stimulus f3 under conditions f4, thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;f2, c2 and all places of ralju lost to the concept of orgasm x1 lo ralju be lo cinse se frati bei lo ka pluka be'o frati x2 x3 gi'e cinse x4 x5 UNUSED baisludesku - convulsion Muscle d1 = s1 convulses / siezes / cramps / involuntarily moves in response to force / event d2 = b1 affecting bodily function s2 in body s3; x4 has a seizure in muscle x1 x1 desku x2 poi bapli kei gi'e sluji x3 x4 tupyjanco - hip bargau - leave; go outside of slupli - exercise jesydi'u - tower jesni dinju d1 = j1 is a tower / needle shaped building for purpose d2 made of material(s) j2 x1 dinju be x2 co jesni x3 tabykrili - diamond tabno krili t1 = k1 is a quantity of / contains / is made of diamond / crystalline carbon in form/arrangement k3;k2 subsumed (is carbon) x1 krili lo tabno po'o x2 ka'orze'a - heal kanro + zenba z1=k1 (experiencer) heals / increases in health by amount z3 by health stabdard k2; z2 dropped; z3 could be used to describe a completed aspect of healing x1 zenba fi x2 fe lo ka ce'u kanro x3 rejgau - record, agentive desygau - shake/wave (agentive) purlamke'u - previous time tolcro - pleasure tolcanci - appear a .i tengau - stretch (agentive) g1 stretches t1;g1 causes t1 to stretch / extendto range t2 [interval/extent] in dimension t3 from relaxed range t4 x1 gasnu lo nu x2 tcena x3 x4 x5 brabra - massive, giant msgs pofgau - break (functional) popygau - break (physical) jivgau - convince jinvi gasnu g1 convinxes / causes j1 to think / opine j2 [opinion] (du'u) is true about subject/issue j3 on grounds j4: x5 is often something like "because x1 said so" x1 gasnu lo nu x2 jinvi x3 x4 x5 .i x5 pi so'i roi simsa lo du'u x1 catni cusku xukmrmodafinili - Modafinil x1 is a quantity of the drug Modafinil sligau - wave / wag slilu gasnu g1 wags / waves causes s1 to oscillate at rate/frequency s2 through set/sequence-of-states s3 (complete specification) x1 gasnu lo nu x2 slilu x3 x4 jdegau - warn From gismu list kajde g1 warns / cautions k2 (person) of / about danger k3 loses k1; check that zgagau - point out zgana gasnu g1 points out / indicates to observer z1 object / event z2 observable using senses/means z3 under conditions z4; g1 causes z1 to notice z2 x1 gasnu lo nu x2 zgana x3 x4 x5 gapmla - above cuxyvra - siwtch cuxna vraga v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 [choice] x1 cuxna vraga lo nu cuxna fi x2 kei x3 x4 fi'o ca se cuxna x5 BAH! - pavypa'a - expect pa pacna x1 expects / predixts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur x1 pacna x2 li ji'i pa peisku - has thought x1 thinks x2 Defined in jbovlaste. badgau - defender x1 causes event x2 which defends ... Defined in jbovlaste. tolrinsa - offers goodbyes Defined in jbovlaste. blupinxe - vampire Defined in jbovlaste. nerklaji - hallway x1 klaji x2 x3 gi'e nenri x2 Defined in jbovlaste. dakxa'i - dagger Defined in jbovlaste. cladakxa'i - sword x1 xarci x2 x3 gi'e dakfu x2 x4 gi'e clani fi x5 Defined in jbovlaste. rajyserti - ladder Defined in jbovlaste. oxtapodi - octopus Defined in jbovlaste. cmibi'o - join cmima binxo x1 binxo lo cmima be x2 x3 b1=c1 becomes a member of group b2=c2 under conditions b3 remsmimi'i - automaton remna simsa minji x1 cu minji x2 gi'e xadni simsa lo remna m1 = r1 = s1 is an automaton / mostly unintelligent android / humanoid machine for purpose m2 (s2 is "lo remna") rapcreze'a - practice rapli certu zenba z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of reapeating action r1 r2 times x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5 nurfu'i - backup snura fukpi f1 is a backup / danger avoiding duplicate / copy of f2 = s1 in form / medium f3 made by method f4 to protect / secure against event s2 (generally destruction or loss) x1 fukpi x2 x3 x4 te zu'e lo nu x2 snura x5 to x5 so'e roi daspo gi'a nu cirko toi dabytadji - martial art damba tadji t1 is a fighting technique / martial art used under conditions t3 by d1 (specific opponent and issue not usually relevant to technique) x1 tadji lo nu damba kei x2 gau x3 poi ke'a damba to lo se damba .e lo te damba cu so'a roi na srana lo tadji toi ja'urxe'a - beak jgalu xedja j1 = x1 is a / the beak / talon-like jaw (body part) of j2 = x2 x1 jgalu je xedja x2 ruxse'i - soul See pruxi entry. p1 = s1 is the soul / spiritual self of s2 x1 pruxi gi'e sevzi x2 xairgau - injurer g1 causes event x1 which injures / harms / damages victim x2 in property x3 (ka) resulting in injury x4 (state) x1 gasnu x2 poi ke'a xrani x3 x4 x5 tu'urbirka - tentacle b1 = t1 is a tentacle / tube-shaped arm [body-part] of b2 (t2, t3 obvious from b2; generally skin and blood / flesh x1 birka x2 gi'e tubnu da poi mapti x2 gi'e so'e roi skina vau de poi mapti x2 gi'e so'e roi ciblu ja rectu spogau - destroyer g1 destroys, using /through event d1, object / person d2 x1 gasnu lo nu x2 daspo x3 celgunta - shoot g1 (person/mass) shoots victim g2 with goal /objective g3 using launcher / gun c1 which launches /fires /shoots projectile/missile c2, propelled by c3 [propellant /propulsion] x1 gunta x2 x3 se pi'o x4 poi ke'a cecla x5 x6 faurtei - has duration f1 is an event that has time / temporal duration t1 ranging from starting time / event t2 to ending time / event t3 x1 fasnu ca x2 poi ke'a temci x3 x4 xumjimcelxa'i - gun xukmi jinme cecla xarci x1= c1 is a gun / chemically launched metal sluq throwing weapon for use against x2 by x3: weapon fires metallic objects x4 using chemical propellant x5 x1 poi xarci x2 x3 cu cecla x4 poi jinme ra'u vau x5 poi xukmi ra'u
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Version
Fri 02 of Dec, 2011 19:38 GMT
asiz
from 177.42.188.166
(minor edit) fix typos
6
Tue 02 of Oct, 2007 17:26 GMT
rlpowell
from 64.81.66.169
5
Tue 02 of Oct, 2007 17:24 GMT
rlpowell
from 64.81.66.169
4
Tue 02 of Oct, 2007 17:20 GMT
rlpowell
from 64.81.66.169
3
Tue 02 of Oct, 2007 16:44 GMT
rlpowell
from 64.241.242.18
2
Sun 19 of Aug, 2007 02:13 GMT
rlpowell
from 64.81.66.183
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