Lojban
The Logical Language
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History: Tremulous vocabulary
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Source of version: 14
(current)
*General strategy **__Base__: tsamra ***ko klama lo mi'a tsamra: Come to our base **__Team__: bende ***mi nelci le (mi bende|bende be mi): I like the team that includes me / my team **__Enemy__: bradi ***le bradi bende cu tsali: The enemy team is powerful. **__Friend / non-enemy__: tolbradi ({mi'a}, or {mi'o} (less frequently), both cmavo, can often also be used when describing your team) ***lo'i tolbradi cu cmalu: The set / number of friends is small. ***loni lo tolbradi cu zasti ~np~[kei]~/np~ cu cmalu: Same **__Buildable__: selzba ***~np~[mi'o]~/np~ nitcu lonu selzba zmadu: ~np~[we]~/np~ need more buildables! **__Attack__: gunta ***ko gunta fi'o se kansa mi: Attack with me ***ko gunta ba'i mi: Attack for me (perhaps you're building) ***ko gunta le ~np~[bradi]~/np~ tsamra: Rush / attack the enemy base ({bradi} is usually implied / obvious) ***gunta .ii / .ii gunta: Agh, attackers! **__Defend__: bandu ***ko bandu: Defend! ***ko bandu le tsamra: Defend the base! **__Weak__: ruble ***mi ruble: I'm weak! ***mi morsi ruble: I'm weak / perhaps about to die! ***le (mi'a|bradi) tsamra cu ruble: The (our/enemy) base is weak! ***le (mi'a|bradi) tsamra cu mutce ruble: The (our/enemy) base is very weak! ***le (mi'a|bradi) tsamra cu dukse ruble: The (our/enemy) base is too weak! **__Retreat__: rixmu'u / zilxru ~np~[lonu na gunta]~/np~ ***ko rixmu'u: Retreat! **__Advance__: cramu'u ***ko cramu'u: Advance! **__Cease attacking__: co'u gunta / sisti lonu gunta / sisti co gunta / gunta sisti ***ko co'u gunta: Cease attacking **__Begin attacking__: ko ca'a gunta / ko gasnu lonu gunta / ko gasnu lonu lonu gunta cu cfari ***ko co'a gunta: Begin attacking **__Kill__: catra ***ko catra mi: kill me (perhaps you got stuck in buggy part of a map and it would be more convenient to be teamkilled rather than wait for your poison to take effect **__Chase / attack / pursue weak enemy player__: jersi ***ko jersi ~np~[catra]~/np~: Chase (presumably with an intent of killing)! / ~np~[Chase-type of kill!]~/np~ **__Move (presumably out of the way) / stop blocking__: muvdu ~np~[dapoi na zunti]~/np~ ***ko muvdu: Move! **__Camping__: badcando ***lo bradi cu badcando: The enemy is camping ***ko co'u badcando / ko sisti lonu do badcando: Stop camping! ** __Not camping / aggressive / attacking / defending__: to'e badcando ***mi nelci lonu mi kelci lo to'e badcando po'o: I like playing with those who don't camp only **__Dying__: morsi ***~np~[mi]~/np~ bazi morsi: ~np~[I will]~/np~ soon die! **__Low on health__: sotka'o ***~np~[mi]~/np~ sotka'o: ~np~[I'm]~/np~ low health! ***~np~[le bradi cu]~/np~ sotka'o: ~np~[The enem(y|ies)]~/np~ low health! **__State of stage 1__: <pamoi?> <todo> ??? **__State of stage 2__: <remoi?> <todo> ??? **__State of stage 3__: <cimoi?> <todo> ??? **__Ammunition / ammo__: danti ***kunti lo dalti: Out of ammo! ***so'u ~np~[lo]~/np~ dalti ~np~[cu co'e]~/np~: Little ammo! ***li no ni lo dalti cu zasti: There is no ammo! ***no dapoico'e dalti / dalta fa no dapoico'e: There is no ammo! ***li so'u ni lo dalti cu zasti: There is little ammo! ***no ~np~[lo]~/np~ dalti cu (zasti|ponse ~np~[mi|le bradi cu]~/np~): ~np~[I/the enem(y|ies)]~/np~ have no ammo! ***so'u ~np~[lo]~/np~ dalti cu (zasti|ponse ~np~[mi|le bradi cu]~/np~): ~np~[I/the enem(y|ies)]~/np~ have little ammo! **__(One who) flank__: nalkanpynelkargunta / mlaguta ***.o'i mlaguta: Flank! **__Behind!__: trixe .o'i ***trixe .o'i: Look out (behind)! **__Sudden death__: suknunmro ***bazi suknunmro: Sudden death is soon! **__Wait__: denpa ***ko denpa lonu mi gunta kei lonu do cando: Wait for me to attack while you're inactive ***ko denpa lonu mi gunta kei fo lonu do gunta: Wait for me to attack before you to attack **__Soon (tense cmavo)__: ~np~[ba]~/np~zi ***mi ~np~[ba]~/np~zi gunta: I will soon attack **__Control point__: bedka'edai (note: stress is always on the penultimate syllable for brivla, so this is also {bedka'Edai}) ***mi jibni lo bedka'edai: I'm near a Control Point **__Completely captured (control point)__: selmulkavbu ***le mi'a bende cu ~np~[ca]~/np~ selmulkavbu pa ~np~[lo]~/np~ ~np~[ci]~/np~ bedka'edai: Our team has one ~np~[out of three]~/np~ points *completely* captured ***le mi'a bende cu ~np~[ca]~/np~ selmulkavbu ~np~[binxo]~/np~ galfi pa ~np~[lo]~/np~ ~np~[ci]~/np~ bedka'edai: Our team is capturing one ~np~[out of three]~/np~ points **__Neutral (control point)__: na selmulkavbu, narselzilkavbu, narselroldzakavbu ***no ~np~[lo]~/np~ bedka'edai cu na selmulkavbu: No control point is neutral **__Healing__: kanryzengau ***mi kanryzengau do noi sotka'o: I heal you, who is low on health **__Building__: zbasu ***~np~[le mi'a bende cu]~/np~ nitcu lo zbasu: ~np~[Our team]~/np~ need builder(s)! **__Main / primary entrance / middle__: ralnerkalri ***ko klama ~np~[le [mi'a|bradi]~/np~ tsamra] fo lo ralnerkalri: Come ~np~[to [our|enemy]~/np~ base] via the main entrance **__Alternate / secondary entrance / halls__: relralnerkalri **__Non-main entrance__: nalralnerkalri **__Away / not present / inactive__: di'a jundi / na zvati (stop attentive / not present) ***: di'a jundi: AFK/BRB/away/not paying attention **__Inactive__: cando ***: le bradi bende cu cando: The enemy team is inactive / idle **__Toilet (presumably afk)__: vimstizu ***vimstizu: Toilet! **__Win__: jinga ***mi'a jinga: we win! **__Loses__: terji'a ***do terji'a: you lose! **__Client / Player / Soldier__: sonci ***du'e sonci cu badcando: Too many players are camping (note that, again, we've omitted {lo} after the PA (number) valsi} **__Credits__: remna jdini / jdini lo remna bende ***mi nitcu lo ~np~[remna jdini]~/np~ zmadu ~np~[lonu mi terve'u lo <shotgun>]~/np~: I need more ~np~[credits]~/np~ ~np~[to buy a shotgun]~/np~ **__Evolution points / frags (alien evolution point sense)__: nalre'a jdini / jdini lo nalre'a bende ***mi ponse no nalre'a jdini: I have zero evolution points **__Frags (kills in game sense)__: ~np~[kelci]~/np~ nilcatra ***.i mi mutce nelci tu'a so'i nilcatra **__Together / with__: kansa ***.e'u ko kansa mi ~np~[lonu gunta]~/np~: Let's group / operate together ~np~[in attacking]~/np~ **__Leader__: jatna ***.i .e'u mi jatpa: I'll lead? (To which ones could reply {vi'o} or {go'i}) **__Backup / reinforcement / grouped teammates__: ??? **__Feeding / giving enemy team too many / an excessive amount of funds__: **__Need__: nitcu ***le bradi bende cu nitcu lo jdini: The enemy team needs funds ***mi nitcu lonu do klama: I need to you come ***mi nitcu tu'a do: I need you *Teams **__Aliens__: se nalremterdi; or informally, nalre'a **__Humans__: remna **__Spectators__: nalkei *Buildables **__Spawn (telenode or egg)__: cupra ***no nalre'a cupra ~np~[cu co'e]~/np~: No aliens spawns! (~np~[co'e]~/np~ is implied without a selbri; if one takes the time to express is, it may as well be zasti) ***zasti fa no nalre'a cupra: Wordier but more explicit example meaning pretty much the same thing ***no cupra co nalre'a: If it's obvious which team has no spawns, it can be more convenient to express "spawns" first. **__Core buildable (reactor or overmind)__: matra **__Telenode__: rempra **__Reactor__: nenpra **__Machinegun turret__: samce'a **__Medistation__: ka'ozbe **__Armoury__: xacvau **__Repeater__: benji **__Defence computer__: skami **__Tesla generator__: terlindi **__Egg__: praji'e **__Overmind__: selmenli **__Acid tube__: tubnu **__Hovel (in old versions)__: marbi **__Barricade__: zunti **__Booster__: vidgau **__Trapper__: sputu **__Hive__: bicyzda *Classes **__Granger__: gunka **__Advanced granger__: zengu'a **__Dretch__: jukni **__Basilisk__: kavbu **__Advanced basilisk__: zenkavbu **__Marauder__: plipe **__Advanced marauder__: zenpi'e **__Dragoon__: sonci **__Advanced dragoon__: zensoi **__Tyrant__: brasoi *Weapons, upgrades and equipment **__Blaster__: cmaxa'i **__Rifle__: sapxa'i **__Painsaw__: selba'e **__Shotgun__: ganxa'i **__Chaingun__: zmixa'i **__Las gun__: darxa'i **__Mass driver__: claxa'i **__Pulse rifle__: flexa'i **__Flame thrower__: fagyxa'i **__Lucifer cannon__: braxa'i **__Medkit__: **__Ammo__: ~np~[loni]~/np~ danti **__Light armour__: **__Helmet__: **__Grenade__: **__Battlesuit__: *Miscellaneous useful phrases **__na nei__: nevermind / nothing / disregard that (neat use of infinite recursion with a vague predicate) **__doi__: generic vocative marker; identifies intended listener; elidable after COI. Note that names can conveniently be abbreviated by spelling the first (occasionally few) letters. *** .i ko klama l **__mu'o__: vocative: over (response OK) - more to come. **__vi'o__: vocative: wilco (ack and will comply). **__je'e__: vocative: roger (ack) - negative acknowledge; used to acknowledge offers and thanks. **__ki'e__: vocative: thanks - no thanks to you. **__ke'u__: repeating - continuing. **__ja'a go'i__: affirmative answer **__go'i__: agreeing answer **__na go'i__: negative answer
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